﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace KinnectInput
{
    public static class TextureCreator
    {
        public static Texture2D GenerateTexture(GraphicsDevice gDev, Color c)
        {
            Texture2D tex = new Texture2D(gDev, 1, 1);
            tex.SetData(new Color[] { c });
            return tex;
        }
    }
}
